Sokoban — Japanese for "warehouse keeper" — is the gentlest-looking puzzle imaginable. You are a little worker in a warehouse. There are boxes on the floor and matching target spots. Your only job: push every box onto a target. You can only push, never pull, and only one box at a time.
It sounds trivial, and the first levels are. But there is a trap built into the rules. Because you can only push, the moment you shove a box into a corner it is stuck forever — and one stuck box can make the entire level impossible, even if everything else looks fine.
So Sokoban is not really about moving boxes. It is about planning a whole sequence of irreversible moves so that you never paint yourself into a corner. That tiny twist turns out to push it past the famous NP problems into something we believe is even harder.
Comments
Loading comments...