Imagine parceling a plane between several towns. The obvious rule — each point belongs to whichever town is nearest — gives you a Voronoi diagram: a mosaic of convex cells, one per town, where the borders run equidistant between neighbors.
But what if the towns are not equal? A big city has a longer reach than a hamlet. Give each town a weight and replace "distance" with power: for a point p and a site s with radius r, the power is the squared distance minus . Now p belongs to whichever site has the smallest power over it.
The result is a power diagram (also called a Laguerre–Voronoi tessellation or additively-weighted Voronoi diagram). Geometrically, the boundaries are still straight lines — the diagram stays a convex partition — but heavier sites now claim more area, sometimes engulfing their lighter neighbors entirely.
Power diagrams were formally defined and analyzed by Franz Aurenhammer in 1987. He proved they can be computed in time in the plane — optimal, since you need at least that long just to sort the weights. The structure is solved: there are no open complexity questions here, but the geometry is rich and the applications are everywhere.
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