For decades, Minesweeper shipped with Windows and quietly ate millions of work hours. The rules are tiny: behind a grid sit hidden mines, and every number you uncover tells you how many mines touch that square. Read the clues, flag the mines, never click one.
Most of the time you play by instinct. But every move is really a piece of logic: from the numbers alone, which covered squares must be mines, which must be safe — and when are you simply forced to guess?
That little gap between "the clues force it" and "you have to guess" is not a quirk of the game. It is the same line that separates the easy problems from the hardest ones in all of computer science.
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