You have seen it on every computer: a pile of decorated tiles stacked into a dragon or a pyramid. Mahjong solitaire asks one calm thing of you — find two matching tiles that are free (not covered, open on the left or right), remove them as a pair, and repeat until the table is empty.
It feels effortless. But there is a trap hiding under the relaxation. Sometimes two identical tiles are both free, and the order in which you take pairs decides everything. Remove the wrong pair now and you may strand a tile under a stack forever — a deadlock with matching tiles still on the board and no legal move left.
So a quieter question lurks beneath every layout: is this deal winnable at all, or were you doomed before you touched a single tile? That little question is not a quirk of the game. It is the same line that separates the easy problems from the hardest ones in all of computer science.
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