In 1991, Lemmings from DMA Design became one of the most loved puzzle games ever made. Tiny green-haired creatures march mindlessly off a trapdoor and walk straight ahead until something stops them. Your job is to get enough of them to the exit before time runs out — and they will happily stroll into lava, off cliffs, or into traps unless you intervene.
Your only tools are a fixed budget of skills you assign to individual lemmings: a digger tunnels down, a builder lays a staircase of bricks, a basher tunnels sideways, a blocker turns into a wall that reverses everyone who hits it, a floater survives long falls, and a few more. Each skill is in limited supply.
It feels like a gentle game of timing and intuition. But hidden inside is a precise question — can these skills, spent in some order, save the quota of lemmings at all? — and that question turns out to be as hard as the most stubborn problems in all of computer science.
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