Hex is played on a rhombus of hexagons. Two players take turns coloring a cell — one wants to build an unbroken chain of their color connecting the left and right sides, the other wants to connect top and bottom. The first to bridge their two sides wins.
That's the whole game. Yet from those two rules springs a small miracle: a Hex board can never end in a draw. Once every cell is filled, exactly one player has connected their sides — always. (This fact is equivalent to a deep result in topology, the Brouwer fixed-point theorem.)
And there is a second, stranger fact. On any board, the first player can force a win. We can prove this with certainty. What we cannot do — for boards bigger than a handful of cells — is tell you a single move that wins.
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