Every linear inequality you have ever written down — — draws a straight line across the plane and keeps everything on one side of it. That surviving side is a half-plane: an infinite region bounded by one straight edge.
Now stack up many of these constraints at once. A factory that needs of labor, of material, and of common sense is really asking: where do all these half-planes overlap? The answer is always a single convex region — possibly empty, possibly unbounded, but never with a dent in it.
That region is the feasible set behind every linear program. The question this article asks is simple: given half-planes, how fast can you actually compute the shape of their intersection?
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