Photography captures a frozen moment, but what if you could walk into it? That is the promise of radiance fields: data structures that encode how light fills a volume so a renderer can synthesize any viewpoint on demand.
The dominant approach for years was Neural Radiance Fields (NeRF), which trains a neural network to answer "how bright and opaque is this point in space?" Stunning results, but slow — a single frame can take seconds or minutes to render.
In 2023, Bernhard Kerbl and colleagues at INRIA published 3D Gaussian Splatting (3DGS): represent the scene as a set of 3-D Gaussians — fuzzy ellipsoids, each with a position, shape, opacity, and color — and project ("splat") them onto the screen. No rays, no network queries per pixel. The result: real-time, photorealistic rendering at 30–100 fps on consumer hardware.
The key insight is that a Gaussian is closed under projection: a 3-D Gaussian seen from any angle is still a 2-D Gaussian on the screen, cheap to rasterize. Blend millions of them back-to-front (alpha compositing) and you reconstruct the radiance field.
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