For decades, FreeCell shipped with Windows and built a reputation as the solitaire you can almost always win. All 52 cards lie face-up from the start, you have four spare free cells to park a card each, and the goal is simple: build the four suits up from Ace to King on the foundations.
Because every card is visible, it feels like pure logic — no hidden information, no luck of the draw. And famously, of the original Microsoft set of 32,000 numbered deals, every one was found to be winnable except deal #11,982.
So is FreeCell easy? When you generalize it to n cards instead of 52, the answer flips. Deciding whether a deal can be solved at all turns out to be one of the hardest problems we know — the same wall that separates the easy problems from the intractable ones in all of computer science.
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