Flood-It is the kind of game you download to kill five minutes and end up replaying for an hour. The board is a grid of colored squares. You always control the top-left corner, and on each turn you pick a color — the whole connected blob touching your corner instantly floods to that color, swallowing any neighbors that match. Keep going until the entire board is a single color. The only catch: do it in as few moves as possible.
Choosing the next color feels harmless. Pick the color that grabs the biggest region? Pick the color you have the most of? Both sound reasonable, and both can be beaten. The truly optimal sequence is often surprising, and the gap between a greedy guess and the perfect play is exactly where the difficulty lives.
That gap is not just a matter of practice. Once the board uses three or more colors, finding the shortest sequence is one of the hardest kinds of problem we know how to describe — the same wall that algorithms hit again and again across computer science.
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