You drew the grid on the back of a notebook. Players take turns adding one edge between two adjacent dots; whoever closes the fourth side of a box claims it, writes their initial inside, and moves again. Most boxes win.
It feels like a children's game, and for a few moves it is. But there is a moment — when the board fills up and only long chains of boxes remain — where the obvious move becomes a trap. Greedily grabbing every box you can will lose you the game against anyone who knows the secret.
That secret is real combinatorial game theory, and the question "what is the optimal move here?" turns out to be as hard as some of the most stubborn problems in computer science.
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