Checkers — English draughts — fits on an 8×8 board with twelve pieces a side and rules a child learns in minutes. Pieces step diagonally, jumps are mandatory, reach the far row and you crown a king. That's almost the whole game.
And yet that tiny rulebook unfolds into roughly 5× legal positions — five hundred billion billion. For most of history nobody knew the answer to the simplest possible question: if both players play perfectly, who wins?
In 2007 we finally found out. The answer turned out to be wonderfully anticlimactic: with perfect play on both sides, checkers is a draw. Getting there meant confronting a gap that runs through all of computer science — the gap between checking a move and solving the whole game.
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