Candy Crush Saga has been tapped, swapped and rage-quit by hundreds of millions of players. The rules feel trivial: swap two neighboring candies, and if three or more of the same color line up, they pop and the board refills. Hit the level's goal — a score, a number of clears, an ingredient delivered to the bottom — before you run out of moves.
Each individual swap is the simplest thing in the world. You can see in a glance whether it makes a match. But a level isn't won by one swap; it's won by a sequence of them. Which swap now sets up the cascade you'll need three moves from now?
That question — can I reach the goal within the moves I'm given? — is not the casual little puzzle it pretends to be. It is one of the hardest kinds of problem we know how to state.
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