Imagine a robot dropped into an unknown room. It cannot see. It has no map. All it can sense is whether it is touching an obstacle and which direction points toward the goal. Can it still guarantee reaching the goal?
The answer is yes â and the proof is surprisingly simple. A family of algorithms called bug algorithms (introduced by Lumelsky and Stepanov in 1987) show that touching obstacle boundaries and following a single rule is enough to reach any reachable goal in any finite environment. The robot behaves like a bug crawling along a wall: when the path is clear it walks straight; when it hits something it hugs the boundary until a well-chosen exit condition fires.
Bug algorithms are the foundation of minimal-sensor navigation â a branch of robotics that asks: what is the least information a moving agent needs to be complete? They are also a vivid illustration of the gap between having a complete algorithm and being efficient: Bug1 guarantees the goal but may trace every boundary; Bug2 is smarter; A* and its cousins are smarter still, but they demand a map.
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