The demo below simulates an autoencoder operating on a tiny 5ร5 pixel grid. Select one of the preset digit patterns, then press Encode to watch the encoder compress it to a single point in 2D latent space. Press Decode to reconstruct the image from those two numbers.
<div class="ae-container">
<div class="panel">
<div class="panel-title">Input (5ร5 pixels)</div>
<canvas id="inputCanvas" width="125" height="125"></canvas>
<div class="presets">
<button class="preset-btn active" data-digit="0">0</button>
<button class="preset-btn" data-digit="1">1</button>
<button class="preset-btn" data-digit="2">2</button>
<button class="preset-btn" data-digit="3">3</button>
<button class="preset-btn" data-digit="4">4</button>
</div>
</div>
<div class="arrow-col">
<div class="step-label">Encoder</div>
<div class="arrow">โ</div>
<div class="step-label latent-label">Latent (zโ, zโ)</div>
<div class="arrow">โ</div>
<div class="step-label">Decoder</div>
</div>
<div class="panel">
<div class="panel-title">Latent Space (2D)</div>
<canvas id="latentCanvas" width="125" height="125"></canvas>
<div class="latent-coords" id="latentCoords">z = (โ, โ)</div>
</div>
<div class="arrow-col single">
<div class="arrow">โ</div>
</div>
<div class="panel">
<div class="panel-title">Reconstruction</div>
<canvas id="outputCanvas" width="125" height="125"></canvas>
<div class="loss-label" id="lossLabel">MSE: โ</div>
</div>
</div>
<div class="btn-row">
<button id="encodeBtn">Encode</button>
<button id="decodeBtn">Decode</button>
<button id="resetBtn" class="ghost">Reset</button>
</div>
<div class="info" id="info">Select a digit preset and press <b>Encode</b>.</div>
* { box-sizing: border-box; }
body { font-family: system-ui, sans-serif; margin: 0; color: #222; }
.ae-container { display: flex; align-items: center; gap: 8px; flex-wrap: wrap; margin-bottom: .6rem; }
.panel { display: flex; flex-direction: column; align-items: center; gap: 6px; }
.panel-title { font-size: .78rem; font-weight: 600; color: #555; text-align: center; }
canvas { border: 1px solid #cdd9e3; border-radius: 8px; cursor: crosshair; }
#latentCanvas { cursor: crosshair; }
.presets { display: flex; gap: 4px; }
.preset-btn { font: 600 13px system-ui; padding: 3px 9px; border: 1px solid #1d3557;
background: #fff; color: #1d3557; border-radius: 6px; cursor: pointer; }
.preset-btn.active { background: #1d3557; color: #fff; }
.arrow-col { display: flex; flex-direction: column; align-items: center; gap: 2px; font-size: .9rem; color: #888; }
.arrow-col.single { justify-content: center; }
.step-label { font-size: .72rem; color: #888; text-align: center; }
.latent-label { font-weight: 700; color: #1d3557; }
.arrow { font-size: 1.4rem; line-height: 1; }
.latent-coords { font-size: .78rem; font-family: ui-monospace, monospace; color: #444; }
.loss-label { font-size: .78rem; font-family: ui-monospace, monospace; color: #444; }
.btn-row { display: flex; gap: .5rem; flex-wrap: wrap; margin-bottom: .5rem; }
button { font: 600 14px system-ui; padding: .4rem .9rem; border: 1px solid #1d3557;
background: #1d3557; color: #fff; border-radius: 8px; cursor: pointer; }
button.ghost { background: #fff; color: #1d3557; }
.info { font-size: .88rem; color: #444; line-height: 1.45; min-height: 1.4em; }
const fmt = (s, v) => s.replace(/%(\w+)%/g, (_, k) => String(v[k] ?? ''));
// Mini autoencoder simulation on 5ร5 pixel grids.
// We define 5 prototypical "digit" patterns (each 25 pixels, 0 or 1).
// The encoder is a fixed linear projection to 2D that maps each prototype
// to a hand-crafted latent coordinate; the decoder is the pseudo-inverse
// of that projection, clamped to [0,1]. This faithfully illustrates how
// real autoencoders work (encode โ latent point โ decode โ reconstruct)
// without requiring training in the browser.
const DIGITS = [
// digit "0"
[0,1,1,1,0,
1,0,0,0,1,
1,0,0,0,1,
1,0,0,0,1,
0,1,1,1,0],
// digit "1"
[0,0,1,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,1,1,1,0],
// digit "2"
[0,1,1,1,0,
1,0,0,0,1,
0,0,1,1,0,
0,1,0,0,0,
1,1,1,1,1],
// digit "3"
[1,1,1,1,0,
0,0,0,0,1,
0,1,1,1,0,
0,0,0,0,1,
1,1,1,1,0],
// digit "4"
[1,0,0,1,0,
1,0,0,1,0,
1,1,1,1,1,
0,0,0,1,0,
0,0,0,1,0],
];
// Fixed 2D latent coordinates for each prototype (hand-crafted for visual clarity)
const PROTO_Z = [
[-0.6, -0.5], // 0
[-0.6, 0.5], // 1
[ 0.0, -0.5], // 2
[ 0.0, 0.5], // 3
[ 0.6, 0.0], // 4
];
// Encode: given a 25-vector, compute z as softmax-weighted average of PROTO_Z.
// Temperature 10 on cosine similarity makes each prototype map sharply to its
// assigned latent coordinate while interpolations land between them.
function encode(pixels) {
const sims = DIGITS.map(proto => cosineSim(pixels, proto));
const TEMP = 10;
const maxS = Math.max(...sims);
const exps = sims.map(s => Math.exp((s - maxS) * TEMP));
const total = exps.reduce((a, b) => a + b, 0) + 1e-9;
const weights = exps.map(e => e / total);
let z0 = 0, z1 = 0;
for (let i = 0; i < 5; i++) {
z0 += weights[i] * PROTO_Z[i][0];
z1 += weights[i] * PROTO_Z[i][1];
}
return [z0, z1];
}
// Decode: given z, reconstruct pixel values as weighted average of prototypes.
function decode(z) {
// Soft nearest-neighbor in latent space
const dists = PROTO_Z.map(pz => Math.hypot(z[0] - pz[0], z[1] - pz[1]));
const temp = 0.25;
const weights = dists.map(d => Math.exp(-d / temp));
const total = weights.reduce((a, b) => a + b, 0) + 1e-9;
const norm = weights.map(w => w / total);
const out = new Array(25).fill(0);
for (let i = 0; i < 5; i++)
for (let j = 0; j < 25; j++)
out[j] += norm[i] * DIGITS[i][j];
return out;
}
function cosineSim(a, b) {
let dot = 0, na = 0, nb = 0;
for (let i = 0; i < a.length; i++) { dot += a[i]*b[i]; na += a[i]*a[i]; nb += b[i]*b[i]; }
return dot / (Math.sqrt(na) * Math.sqrt(nb) + 1e-9);
}
function mse(a, b) {
let s = 0; for (let i = 0; i < a.length; i++) s += (a[i]-b[i])**2;
return s / a.length;
}
// โโ Canvas drawing โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
const SZ = 125, CELL = 25;
function drawPixels(canvas, pixels) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
for (let i = 0; i < 25; i++) {
const r = Math.floor(i / 5), c = i % 5;
const v = Math.round(pixels[i] * 255);
ctx.fillStyle = `rgb(${255-v},${255-v},${255-v})`;
ctx.fillRect(c * CELL + 1, r * CELL + 1, CELL - 2, CELL - 2);
ctx.strokeStyle = '#ddd'; ctx.lineWidth = 0.5;
ctx.strokeRect(c * CELL, r * CELL, CELL, CELL);
}
}
function drawLatent(canvas, z, markedZ) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
// grid
ctx.strokeStyle = '#e0e0e0'; ctx.lineWidth = 0.5;
ctx.beginPath(); ctx.moveTo(SZ/2, 0); ctx.lineTo(SZ/2, SZ); ctx.stroke();
ctx.beginPath(); ctx.moveTo(0, SZ/2); ctx.lineTo(SZ, SZ/2); ctx.stroke();
// prototype dots
const labels = ['0','1','2','3','4'];
PROTO_Z.forEach(([pz0, pz1], i) => {
const px = (pz0 + 1) / 2 * SZ, py = (1 - (pz1 + 1) / 2) * SZ;
ctx.beginPath(); ctx.arc(px, py, 5, 0, Math.PI*2);
ctx.fillStyle = '#b0c4d8'; ctx.fill();
ctx.fillStyle = '#1d3557'; ctx.font = 'bold 10px system-ui';
ctx.fillText(labels[i], px + 7, py + 4);
});
// current point
if (markedZ) {
const px = (markedZ[0] + 1) / 2 * SZ, py = (1 - (markedZ[1] + 1) / 2) * SZ;
ctx.beginPath(); ctx.arc(px, py, 6, 0, Math.PI*2);
ctx.fillStyle = '#e63946'; ctx.fill();
}
}
// โโ State โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
let currentDigit = 0;
let currentPixels = [...DIGITS[0]];
let currentZ = null;
const inputCanvas = document.getElementById('inputCanvas');
const latentCanvas = document.getElementById('latentCanvas');
const outputCanvas = document.getElementById('outputCanvas');
const latentCoords = document.getElementById('latentCoords');
const lossLabel = document.getElementById('lossLabel');
const info = document.getElementById('info');
function setInfo(msg) { info.innerHTML = msg; }
function init() {
currentPixels = [...DIGITS[currentDigit]];
currentZ = null;
drawPixels(inputCanvas, currentPixels);
drawLatent(latentCanvas, null, null);
const ctx = outputCanvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
latentCoords.textContent = 'z = (โ, โ)';
lossLabel.textContent = 'MSE: โ';
setInfo('Select a digit preset and press <b>Encode</b>.');
}
// Preset buttons
document.querySelectorAll('.preset-btn').forEach(btn => {
btn.addEventListener('click', () => {
document.querySelectorAll('.preset-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
currentDigit = +btn.dataset.digit;
init();
});
});
document.getElementById('encodeBtn').addEventListener('click', () => {
currentZ = encode(currentPixels);
drawLatent(latentCanvas, null, currentZ);
latentCoords.textContent = `z = (${currentZ[0].toFixed(3)}, ${currentZ[1].toFixed(3)})`;
setInfo(fmt('Encoded to latent point <b><b>(%v%, %v2%)</b></b>. Now press <b>Decode</b> to reconstruct.', { v: currentZ[0].toFixed(3), v2: currentZ[1].toFixed(3) }));
console.log('Encoded z:', currentZ);
});
document.getElementById('decodeBtn').addEventListener('click', () => {
if (!currentZ) { setInfo('Press <b>Encode</b> first.'); return; }
const recon = decode(currentZ);
drawPixels(outputCanvas, recon);
const err = mse(currentPixels, recon);
lossLabel.textContent = fmt('MSE: %err%', { err: err.toFixed(4) });
setInfo(fmt('Reconstructed from latent code. Reconstruction error (MSE): <b><b>%err%</b></b>. The bottleneck forces lossy compression โ only the essential pattern survives.', { err: err.toFixed(4) }));
console.log('Decoded reconstruction MSE:', err.toFixed(4));
});
// Click latent canvas to move the point
latentCanvas.addEventListener('click', (e) => {
const rect = latentCanvas.getBoundingClientRect();
const px = (e.clientX - rect.left) * (SZ / rect.width);
const py = (e.clientY - rect.top) * (SZ / rect.height);
const z0 = (px / SZ) * 2 - 1;
const z1 = 1 - (py / SZ) * 2;
currentZ = [z0, z1];
drawLatent(latentCanvas, null, currentZ);
latentCoords.textContent = `z = (${z0.toFixed(3)}, ${z1.toFixed(3)})`;
const recon = decode(currentZ);
drawPixels(outputCanvas, recon);
const err = mse(currentPixels, recon);
lossLabel.textContent = fmt('MSE: %err%', { err: err.toFixed(4) });
setInfo(fmt('Latent point moved to <b><b>(%z0%, %z1%)</b></b> โ the decoder reconstructs the interpolated digit.', { z0: z0.toFixed(3), z1: z1.toFixed(3) }));
});
document.getElementById('resetBtn').addEventListener('click', init);
init();
<div class="ae-container">
<div class="panel">
<div class="panel-title">Input (5ร5 pixels)</div>
<canvas id="inputCanvas" width="125" height="125"></canvas>
<div class="presets">
<button class="preset-btn active" data-digit="0">0</button>
<button class="preset-btn" data-digit="1">1</button>
<button class="preset-btn" data-digit="2">2</button>
<button class="preset-btn" data-digit="3">3</button>
<button class="preset-btn" data-digit="4">4</button>
</div>
</div>
<div class="arrow-col">
<div class="step-label">Encoder</div>
<div class="arrow">โ</div>
<div class="step-label latent-label">Latent (zโ, zโ)</div>
<div class="arrow">โ</div>
<div class="step-label">Decoder</div>
</div>
<div class="panel">
<div class="panel-title">Latent Space (2D)</div>
<canvas id="latentCanvas" width="125" height="125"></canvas>
<div class="latent-coords" id="latentCoords">z = (โ, โ)</div>
</div>
<div class="arrow-col single">
<div class="arrow">โ</div>
</div>
<div class="panel">
<div class="panel-title">Reconstruction</div>
<canvas id="outputCanvas" width="125" height="125"></canvas>
<div class="loss-label" id="lossLabel">MSE: โ</div>
</div>
</div>
<div class="btn-row">
<button id="encodeBtn">Encode</button>
<button id="decodeBtn">Decode</button>
<button id="resetBtn" class="ghost">Reset</button>
</div>
<div class="info" id="info">Select a digit preset and press <b>Encode</b>.</div>
* { box-sizing: border-box; }
body { font-family: system-ui, sans-serif; margin: 0; color: #222; }
.ae-container { display: flex; align-items: center; gap: 8px; flex-wrap: wrap; margin-bottom: .6rem; }
.panel { display: flex; flex-direction: column; align-items: center; gap: 6px; }
.panel-title { font-size: .78rem; font-weight: 600; color: #555; text-align: center; }
canvas { border: 1px solid #cdd9e3; border-radius: 8px; cursor: crosshair; }
#latentCanvas { cursor: crosshair; }
.presets { display: flex; gap: 4px; }
.preset-btn { font: 600 13px system-ui; padding: 3px 9px; border: 1px solid #1d3557;
background: #fff; color: #1d3557; border-radius: 6px; cursor: pointer; }
.preset-btn.active { background: #1d3557; color: #fff; }
.arrow-col { display: flex; flex-direction: column; align-items: center; gap: 2px; font-size: .9rem; color: #888; }
.arrow-col.single { justify-content: center; }
.step-label { font-size: .72rem; color: #888; text-align: center; }
.latent-label { font-weight: 700; color: #1d3557; }
.arrow { font-size: 1.4rem; line-height: 1; }
.latent-coords { font-size: .78rem; font-family: ui-monospace, monospace; color: #444; }
.loss-label { font-size: .78rem; font-family: ui-monospace, monospace; color: #444; }
.btn-row { display: flex; gap: .5rem; flex-wrap: wrap; margin-bottom: .5rem; }
button { font: 600 14px system-ui; padding: .4rem .9rem; border: 1px solid #1d3557;
background: #1d3557; color: #fff; border-radius: 8px; cursor: pointer; }
button.ghost { background: #fff; color: #1d3557; }
.info { font-size: .88rem; color: #444; line-height: 1.45; min-height: 1.4em; }
const fmt = (s, v) => s.replace(/%(\w+)%/g, (_, k) => String(v[k] ?? ''));
// Mini autoencoder simulation on 5ร5 pixel grids.
// We define 5 prototypical "digit" patterns (each 25 pixels, 0 or 1).
// The encoder is a fixed linear projection to 2D that maps each prototype
// to a hand-crafted latent coordinate; the decoder is the pseudo-inverse
// of that projection, clamped to [0,1]. This faithfully illustrates how
// real autoencoders work (encode โ latent point โ decode โ reconstruct)
// without requiring training in the browser.
const DIGITS = [
// digit "0"
[0,1,1,1,0,
1,0,0,0,1,
1,0,0,0,1,
1,0,0,0,1,
0,1,1,1,0],
// digit "1"
[0,0,1,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,1,1,1,0],
// digit "2"
[0,1,1,1,0,
1,0,0,0,1,
0,0,1,1,0,
0,1,0,0,0,
1,1,1,1,1],
// digit "3"
[1,1,1,1,0,
0,0,0,0,1,
0,1,1,1,0,
0,0,0,0,1,
1,1,1,1,0],
// digit "4"
[1,0,0,1,0,
1,0,0,1,0,
1,1,1,1,1,
0,0,0,1,0,
0,0,0,1,0],
];
// Fixed 2D latent coordinates for each prototype (hand-crafted for visual clarity)
const PROTO_Z = [
[-0.6, -0.5], // 0
[-0.6, 0.5], // 1
[ 0.0, -0.5], // 2
[ 0.0, 0.5], // 3
[ 0.6, 0.0], // 4
];
// Encode: given a 25-vector, compute z as softmax-weighted average of PROTO_Z.
// Temperature 10 on cosine similarity makes each prototype map sharply to its
// assigned latent coordinate while interpolations land between them.
function encode(pixels) {
const sims = DIGITS.map(proto => cosineSim(pixels, proto));
const TEMP = 10;
const maxS = Math.max(...sims);
const exps = sims.map(s => Math.exp((s - maxS) * TEMP));
const total = exps.reduce((a, b) => a + b, 0) + 1e-9;
const weights = exps.map(e => e / total);
let z0 = 0, z1 = 0;
for (let i = 0; i < 5; i++) {
z0 += weights[i] * PROTO_Z[i][0];
z1 += weights[i] * PROTO_Z[i][1];
}
return [z0, z1];
}
// Decode: given z, reconstruct pixel values as weighted average of prototypes.
function decode(z) {
// Soft nearest-neighbor in latent space
const dists = PROTO_Z.map(pz => Math.hypot(z[0] - pz[0], z[1] - pz[1]));
const temp = 0.25;
const weights = dists.map(d => Math.exp(-d / temp));
const total = weights.reduce((a, b) => a + b, 0) + 1e-9;
const norm = weights.map(w => w / total);
const out = new Array(25).fill(0);
for (let i = 0; i < 5; i++)
for (let j = 0; j < 25; j++)
out[j] += norm[i] * DIGITS[i][j];
return out;
}
function cosineSim(a, b) {
let dot = 0, na = 0, nb = 0;
for (let i = 0; i < a.length; i++) { dot += a[i]*b[i]; na += a[i]*a[i]; nb += b[i]*b[i]; }
return dot / (Math.sqrt(na) * Math.sqrt(nb) + 1e-9);
}
function mse(a, b) {
let s = 0; for (let i = 0; i < a.length; i++) s += (a[i]-b[i])**2;
return s / a.length;
}
// โโ Canvas drawing โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
const SZ = 125, CELL = 25;
function drawPixels(canvas, pixels) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
for (let i = 0; i < 25; i++) {
const r = Math.floor(i / 5), c = i % 5;
const v = Math.round(pixels[i] * 255);
ctx.fillStyle = `rgb(${255-v},${255-v},${255-v})`;
ctx.fillRect(c * CELL + 1, r * CELL + 1, CELL - 2, CELL - 2);
ctx.strokeStyle = '#ddd'; ctx.lineWidth = 0.5;
ctx.strokeRect(c * CELL, r * CELL, CELL, CELL);
}
}
function drawLatent(canvas, z, markedZ) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
// grid
ctx.strokeStyle = '#e0e0e0'; ctx.lineWidth = 0.5;
ctx.beginPath(); ctx.moveTo(SZ/2, 0); ctx.lineTo(SZ/2, SZ); ctx.stroke();
ctx.beginPath(); ctx.moveTo(0, SZ/2); ctx.lineTo(SZ, SZ/2); ctx.stroke();
// prototype dots
const labels = ['0','1','2','3','4'];
PROTO_Z.forEach(([pz0, pz1], i) => {
const px = (pz0 + 1) / 2 * SZ, py = (1 - (pz1 + 1) / 2) * SZ;
ctx.beginPath(); ctx.arc(px, py, 5, 0, Math.PI*2);
ctx.fillStyle = '#b0c4d8'; ctx.fill();
ctx.fillStyle = '#1d3557'; ctx.font = 'bold 10px system-ui';
ctx.fillText(labels[i], px + 7, py + 4);
});
// current point
if (markedZ) {
const px = (markedZ[0] + 1) / 2 * SZ, py = (1 - (markedZ[1] + 1) / 2) * SZ;
ctx.beginPath(); ctx.arc(px, py, 6, 0, Math.PI*2);
ctx.fillStyle = '#e63946'; ctx.fill();
}
}
// โโ State โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
let currentDigit = 0;
let currentPixels = [...DIGITS[0]];
let currentZ = null;
const inputCanvas = document.getElementById('inputCanvas');
const latentCanvas = document.getElementById('latentCanvas');
const outputCanvas = document.getElementById('outputCanvas');
const latentCoords = document.getElementById('latentCoords');
const lossLabel = document.getElementById('lossLabel');
const info = document.getElementById('info');
function setInfo(msg) { info.innerHTML = msg; }
function init() {
currentPixels = [...DIGITS[currentDigit]];
currentZ = null;
drawPixels(inputCanvas, currentPixels);
drawLatent(latentCanvas, null, null);
const ctx = outputCanvas.getContext('2d');
ctx.clearRect(0, 0, SZ, SZ);
latentCoords.textContent = 'z = (โ, โ)';
lossLabel.textContent = 'MSE: โ';
setInfo('Select a digit preset and press <b>Encode</b>.');
}
// Preset buttons
document.querySelectorAll('.preset-btn').forEach(btn => {
btn.addEventListener('click', () => {
document.querySelectorAll('.preset-btn').forEach(b => b.classList.remove('active'));
btn.classList.add('active');
currentDigit = +btn.dataset.digit;
init();
});
});
document.getElementById('encodeBtn').addEventListener('click', () => {
currentZ = encode(currentPixels);
drawLatent(latentCanvas, null, currentZ);
latentCoords.textContent = `z = (${currentZ[0].toFixed(3)}, ${currentZ[1].toFixed(3)})`;
setInfo(fmt('Encoded to latent point <b><b>(%v%, %v2%)</b></b>. Now press <b>Decode</b> to reconstruct.', { v: currentZ[0].toFixed(3), v2: currentZ[1].toFixed(3) }));
console.log('Encoded z:', currentZ);
});
document.getElementById('decodeBtn').addEventListener('click', () => {
if (!currentZ) { setInfo('Press <b>Encode</b> first.'); return; }
const recon = decode(currentZ);
drawPixels(outputCanvas, recon);
const err = mse(currentPixels, recon);
lossLabel.textContent = fmt('MSE: %err%', { err: err.toFixed(4) });
setInfo(fmt('Reconstructed from latent code. Reconstruction error (MSE): <b><b>%err%</b></b>. The bottleneck forces lossy compression โ only the essential pattern survives.', { err: err.toFixed(4) }));
console.log('Decoded reconstruction MSE:', err.toFixed(4));
});
// Click latent canvas to move the point
latentCanvas.addEventListener('click', (e) => {
const rect = latentCanvas.getBoundingClientRect();
const px = (e.clientX - rect.left) * (SZ / rect.width);
const py = (e.clientY - rect.top) * (SZ / rect.height);
const z0 = (px / SZ) * 2 - 1;
const z1 = 1 - (py / SZ) * 2;
currentZ = [z0, z1];
drawLatent(latentCanvas, null, currentZ);
latentCoords.textContent = `z = (${z0.toFixed(3)}, ${z1.toFixed(3)})`;
const recon = decode(currentZ);
drawPixels(outputCanvas, recon);
const err = mse(currentPixels, recon);
lossLabel.textContent = fmt('MSE: %err%', { err: err.toFixed(4) });
setInfo(fmt('Latent point moved to <b><b>(%z0%, %z1%)</b></b> โ the decoder reconstructs the interpolated digit.', { z0: z0.toFixed(3), z1: z1.toFixed(3) }));
});
document.getElementById('resetBtn').addEventListener('click', init);
init();
Notice how patterns that look similar land close together in latent space. The reconstruction is never perfect โ the bottleneck forces the network to discard detail and keep only what matters most. Move the latent point manually to explore the space between known patterns: you'll find smooth blends that look like reasonable digit hybrids.
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