Every music track you have ever burned to a CD was stored at 44 100 samples per second (44.1 kHz). Every video your phone records carries audio at 48 000 samples per second (48 kHz). Those two numbers come from different industries — one from digital audio in the 1970s, one from broadcast television — and they never fully agreed to use the same clock.
The result is that audio must cross that boundary constantly: when a music track lands in a video edit, when a streaming service transcodes a podcast, when a game engine mixes a sound effect with a voiceover recorded in a different studio. If you simply drop some samples or repeat others, the result sounds wrong — pitched artifacts, hissing, muffled highs.
The clean solution has been known since the 1970s and rests on two ideas from signal processing: the Nyquist–Shannon sampling theorem, which tells you how fast you need to sample to capture a signal faithfully, and polyphase filter banks, which let you interpolate and anti-alias in a single, computationally efficient pass. Together they turn the awkward fraction (the ratio in lowest terms) into a practical, artifact-free operation.
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