In 1980 Pac-Man marched into arcades and turned a maze full of dots into a cultural icon. The goal is simple: steer Pac-Man through the corridors, eat every dot, and don't get cornered by the ghosts.
Most of the time you play on instinct and reflexes. But hidden underneath is a planning question: from where you stand, is there a route that sweeps up all the remaining dots — ideally without doubling back over ground you've already cleared?
That little question — "does a dot-collecting route even exist?" — is not just arcade trivia. Blow the maze up to any size and it becomes one of the hardest kinds of problem we know how to state in computer science.
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