Full chess is monstrously hard — the number of possible games dwarfs the atoms in the universe, and no machine will ever brute-force it from the start. Yet the end of the game tells a very different story.
Strip the board down to a few pieces and something remarkable happens: the position is no longer a mystery to be judged by feel. It has a definitive answer. With a king, a rook and a lone enemy king, the side with the rook always wins — and a computer can tell you the fastest forced checkmate down to the exact move.
These answers live in endgame tablebases: precomputed tables that label every legal position as a win, draw or loss, along with the distance to mate. For up to seven pieces the work is finished. This is one of the few places in all of computation where we can honestly say: this game is solved.
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