Scatter a handful of points on a page and connect them into triangles so that the triangles tile the whole convex region without overlapping. There are usually many ways to do this — and most of them are ugly. You get long, needle-thin triangles with angles close to 0° and 180°, the kind that make terrain meshes look jagged and finite-element simulations blow up numerically.
Among all those choices, one triangulation stands out. Named after the Russian mathematician Boris Delaunay, who described it in 1934, the Delaunay triangulation obeys a single elegant local rule: draw the circle that passes through the three corners of every triangle (its circumcircle), and make sure no other point of the set ever falls inside it.
That one condition — empty circumcircles, everywhere — is enough to single out a triangulation that is, in a precise sense, the "roundest" one possible. It avoids skinny triangles automatically, without ever mentioning angles at all.
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